Workshop sobre Inteligencia Artificial para Broadcast

Antonio Tablero, Head of Broadcast Engineering & Technology, FNG Europe and Africa y Epic Labs ofrecen un workshop sobre Inteligencia Artificial para Broadcast en BIT Experience.

Se celebra el miércoles 4 de octubre a las 17:00 en la sala S15+S16 del Auditorio Sur de IFEMA  bajo el nombre: Inteligencia artificial real para broadcast. Automatización de metadatos, auto-tagging y moderación de contenidos con Machine Learning.

El impacto de la Inteligencia Artificial en nuestra sociedad se prevé que sea tan importante como el descubrimiento de la electricidad, una ola que sin duda cubrirá el sector de la producción y difusión de contenidos en los próximos años. A pesar de este escenario tan contundente, poca información real hay sobre la aplicación y los beneficios que aporta esta tecnología a la industria Broadcast y Media, y sobre todo, cómo puede utilizarse hoy en día, sin necesidad de esperar al futuro.

En cuanto al contenido, se expondrá un caso de uso actual sobre moderación automática de contenidos y auto-tagging. Por otra parte, se explicarán cuáles son las bases para abordar un proyecto de Inteligencia Artificial aplicado a entornos de canales de televisión ya sean tradicionales o Web TV, plataformas de contenidos, así como el amplio ecosistema de empresas de servicios de producción y difusión.

Alfonso Peletier, Founder & CEO de Epic Labs: “Estamos ayudando a empresas del sector Media en sus procesos de innovación y transformación digital; tecnologías de Deep Learning e Inteligencia Artificial nos habilitan nuevos e interesantes casos de uso para Media y Broadcast. Es un orgullo poder aportar las investigaciones y desarrollo del Equipo de Epic Labs junto a un profesional tan reputado como Antonio Tablero en el marco de BIT Experience”.

 

La sesión incluye una demostración y una ronda de Q&A con expertos de Epic Labs que resolverán las dudas de los asistentes.

 

 

Epic Labs will be present at IBC 2017 in Amsterdam

Epic Labs will be present at IBC 2017 responding to the software engineering, innovation and digital transformation challenges in Broadcast and Media.

The great talent of Epic Labs Engineering Team is being recognized by many Broadcast and Media companies from the USA, Japan, Singapore, Switzerland or Spain.

The Media industry is facing an unprecedent transition as dedicated hardware is gradually being abandoned in favor to cloud and software-based architectures. There is also an evolution on the business models and content delivery experiences. In this continuous changing scenario is mandatory to partner with knowledge-centric companies to drive innovation processes.

Epic Labs services are comprised by a premium Engineering Team coming from companies like Akamai, Dell EMC, NEC, or Pivotal. This knowledge and capacity, combined with innovative agile methodologies and culture are helping Media companies optimize the current operations, create new digital products, cloud, virtualization and IP-based broadcast solutions, innovative experiences and enhanced monetization models.

Diego García, Epic Sales: “Every day we see how the IT areas of traditional broadcast are ganining relevance and visibility. If we look further the presence of IT-folks inside the broadcast companies technical departments will be massive. We are finding great opportunities to partner with Media and Broadcasting companies to successfully merge these two worlds”.
Epic Labs has recently joined the DASH Industry Forum and will deploy a Team of people at IBC, where the company wants to leverage it´s own value proposition, and also increase customers and partners.

Alfonso Peletier, Epic Labs Founder & CEO: ”We are excited to attend this new IBC where we look to meet customers and partners to share market insights, trends and experiences. Also, an exceptional chance to seek for additional opportunities to further partner and share insight on Epic Labs areas of research for Media on real-time video, machine learning or blockchain”.

For schedule a meeting with Epic Labs at IBC 2017, please send an email to: diego@epiclabs.io / info@epiclabs.io

Scaffolding de aplicaciones con React Javascript Library

React fue la librería de 2015. Se ha metido de lleno en los stacks de los gigantes de la industria como Facebook, Netflix, Instagram, Apple, Airbnb, Paypal, etc.

Uno de los factores diferenciadores respecto a otras soluciones como Angular o Ember es que se define como una “librería para construir interfaces de usuario”, no como un framework al uso.

El minimalismo de React implica cuestionarse el tooling necesario para construir una aplicación compleja. Desde el manejo de los side effects hasta la gestión de las rutas, pasando por el formato del store y por el fetching de datos.

Hay tal cantidad de tooling que en parte se le atribuye al ecosistema de React la “Javascript Fatigue”, incluso importantes nombres de la industria critican la cantidad de boilerplate que hay que escribir en una aplicación grande.

EtherDune – Easy and extensible ENC28J60 Arduino TCP/IP library

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What is EtherDune?

EtherDune is a new easy to use TCP/IP library for Arduino that supports ENC28J60. It is perfect if you want to get started very quickly and want to write maintainable, easy to read code in a small size.

Features:

  • Event-driven, non-blocking asynchronous API
  • Network services architecture:
    • Allows sharing hardware in a clean, non-interfering way.
    • Only the services you explicitly use in your code (e.g., DHCP, DNS, ICMP, TCP…) are compiled into your binary.
    • The services architecture allows you to enable or add new services without having to modify existing code. Need DHCP?: add the module and it will compile right in and configure your connection.
  • Extensible: Derive from a class to write your own protocol, at any level, e.g.:
    • Derive from NetworkService to implement any Ethernet-level protocol.
    • Derive from TCPSocket to implement TCP-based protocols
    • Derive from HTTPClient to connect to a web server or implement a specific webservice API client
    • And many more: UDPSocket, HTTPServer…
  • Use of PROGMEM and facilities to enable you to store IP addresses, MAC addresses in PROGMEM, as well as always accepting PROGMEM-stored strings.
  • TCP and UDP support:
    • Buffered write, making extensive use of ENC28J60’s RAM
    • Multiple simultaneous active sockets.
    • Built-in templated write, similar to printf.
  • Out-of-the-box: TCP, UDP, DHCP, DNS, ICMP (ping), HTTP client, HTTP server
  • ACross-compatible (debug step by step with your computer)
  • Logging/tracing support setting the _DEBUG preprocessor variable to 1
  • Open source – GPLv2
  • Full documentation
  • Detailed examples to get you started

Supported hardware:

  • Microchip’s ENC28J60
  • Tested on Atmel 328p-based Arduinos, but should work on most.

How to install:

  1. Download dependency libraries from GitHub:
  2. Download EtherDune v0.9 from GitHub
  3. Install by adding the contents of each .zip file to your Arduino libraries folder

GitHub homepage: https://github.com/epiclabs-io/etherdune

Documentation available here.